DAY 4: Let’s Play Some Games!

rawr means i love your dinosaur | Free SVG

Before we get started, I just want to make something clear. Play testing is difficult as a designer. You had a great idea, and now people are going to poke it full of holes. And that’s ok! In fact, that’s the point. So before we go any further, let’s all agree that if someone offers critique of your game, it is not a critique of you. During play testing, players will (and should) point areas where the game could improve. Remember, the point of play testing and critique is to make a good idea great!

But remember play testers, critiques should be constructive. Look at the critiques below. Let’s rank them from least to most useful.

  1. This game was awesome! I had a ton of fun playing it.
  2. The rule book was confusing. I didn’t understand it.
  3. I thought it was boring.
  4. The art looks really good, but the dice rolling left too much to chance.
  5. I think this game is fun. Adding more character options could help, though.

So, with this in mind, let’s play each other’s games. Please go to today’s questions to take notes as you play.


Go to GameStructor and peruse other people’s games. Try a few out and write a review of your favorite game. Include the name of the game and designer(s), a basic overview of game play (rules, game type, etc.), and what you liked about it. It could very well be the next big thing.