Today we’re going to write the rules to your game. As the designer, you may think that you know the game inside and out. But trust me, you’ll be consulting the rule book just as much as the players. Players and playtesters will constantly break your game (at first), and being able to see the rules will prove invaluable. Let’s look at our list of
Organization is key to explaining your rules. Start spouting rules at a potential player without it and just watch as their eyes glaze over. Let’s think about some of the ways in which professional game designers break their games up:
What order do you think works best for you? Below, list the different sections your rule book will have. Then, begin filling out each section with specific steps, actions, vocabulary, etc. that your players will need to know.
You may do this two ways: